Do you think that went as expected?
I decided to do all my modeling via blender this time, so that I could work on my models at work and at home. Seemed like a great idea at the time.
Apparently not only can you not export particles into an FBX file in Blender, you can do soft bones either. Unity just doesn't recognize them.
Which is funny because Unity recognized my animations with MakeHuman when I used 3D Studio Max. So to all the kiddies out there who want to model just remember...
MakeHuman + Blender + Unity =
MakeHuman + 3D Studio Max + Unity =
So where does that leave me now? I will have to go back to MakeHuman re-export him out with a different rigging system... probably the one that is used for 3D Studio Max. I'll have to re-do weight painting and all his animations.
Are you wondering about the sheep and leopard?
Well the lamb was what I was anticipating spending extra time on. I was going to use the Hair Factory 1.0 to get his wool in, but now I don't have time for that. Also, when I brought the lamb into Unity he was laying on his side.
One of my actions has him laying on his side, so it magically translated all the animations to him being on his side. Now I could have the lamb running around on his side...
It would be a cross between freaky and freaking hilarious.
That's an easy fix...
What isn't though is converting the model into a sheep. Re-Mapping and texturing him.
Pass. I just need a generic sheep.
So Unity has an asset store. I decided to act like the professionals and just purchase a generic sheep with animations.
Well, while I'm at I might as well get a lion too.




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