Saturday, November 9, 2013

Knowing that 85% or more of a game consists of artwork I immediately tried to reconnect with my 3DS skills. (Though most of my training was in Lightwave.) I ended up with this sheep.
Before you say anything nice to make me feel better, just know that I hate it. Yet I seriously need to get my artwork done and animated so I can get to coding. Time is of the essence and I have the hardest time doing anything once I get home from work.  I do not have 3DS at work.
But Blender is free...
o It looks 100 times better than my sheep and I haven't even textured it yet.  I was thinking I was going to have to redo my sheep. Then I realized I was doing a lot of hard work for nothing. (Well, not nothing but I have 8 weeks to get this up and running.) 

So I should turn to my buddy http://archive3d.net/?category=226&page=73
The only problem is that re-texturing the models can be a pain and some of them their polygonal count is off the chart.  For example:


The tiger - I won't lie - looks way better than my lioness. Tigers reside in India, so I probably won't use it.
The leopard is better.  But my lionees hasn't been smoothed or furred, so it's hard to compare.
Also, the stats are making me lean toward just continuing with my own model for the lioness and using the downloaded Lamb.
Polygon count
Tiger :  37,418
Leopard : 11,508
*Lioness :   2,711
*Sheep : 3,403
Lamb : 3,960
But the lamb is way better looking than my sheep and the polygon count is about the same.

 I still need to bone or IK chain the models and animate them.



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